About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. [Mitch's VR Lab is a good starting point for VR in UE4] To change the Sphere to a regular controller mesh, go to the pawn actor in the level (such as VRTraceInteractPawn) and edit its blueprint.Look at its variables and replace the Sphere mesh with the engine asset: OculusControllerMesh.. "/>. Unreal spline mesh component. The procedural mesh has a "create mesh section" function. The example below shows Actor BP with a Hierarchical Instanced Static Mesh component, including some instances with some scale variance for the sake of clarity. Also using the new Set Custom Data Value node to pass the instance index to the material. It requires a float (added a small value to it, in order to negate any precision errors).

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